.. _module: Building an OpenERP Web module ============================== There is no significant distinction between an OpenERP Web module and an OpenERP module, the web part is mostly additional data and code inside a regular OpenERP module. This allows providing more seamless features by integrating your module deeper into the web client. A Basic Module -------------- A very basic OpenERP module structure will be our starting point: .. code-block:: text web_example ├── __init__.py └── __openerp__.py .. literalinclude:: module/__openerp__.py :language: python This is a sufficient minimal declaration of a valid OpenERP module. Web Declaration --------------- There is no such thing as a "web module" declaration. An OpenERP module is automatically recognized as "web-enabled" if it contains a ``static`` directory at its root, so: .. code-block:: text web_example ├── __init__.py ├── __openerp__.py └── static is the extent of it. You should also change the dependency to list ``web``: .. literalinclude:: module/__openerp__.py.1.diff :language: diff .. note:: This does not matter in normal operation so you may not realize it's wrong (the web module does the loading of everything else, so it can only be loaded), but when e.g. testing the loading process is slightly different than normal, and incorrect dependency may lead to broken code. This makes the "web" discovery system consider the module as having a "web part", and check if it has web controllers to mount or javascript files to load. The content of the ``static/`` folder is also automatically made available to web browser at the URL ``$module-name/static/$file-path``. This is sufficient to provide pictures (of cats, usually) through your module. However there are still a few more steps to running javascript code. Getting Things Done ------------------- The first one is to add javascript code. It's customary to put it in ``static/src/js``, to have room for e.g. other file types, or third-party libraries. .. literalinclude:: module/static/src/js/first_module.js :language: javascript The client won't load any file unless specified, thus the new file should be listed in the module's manifest file, under a new key ``js`` (a list of file names, or glob patterns): .. literalinclude:: module/__openerp__.py.2.diff :language: diff At this point, if the module is installed and the client reloaded the message should appear in your browser's development console. .. note:: Because the manifest file has been edited, you will have to restart the OpenERP server itself for it to be taken in account. You may also want to open your browser's console *before* reloading, depending on the browser messages printed while the console is closed may not work or may not appear after opening it. .. note:: If the message does not appear, try cleaning your browser's caches and ensure the file is correctly loaded from the server logs or the "resources" tab of your browser's developers tools. At this point the code runs, but it runs only once when the module is initialized, and it can't get access to the various APIs of the web client (such as making RPC requests to the server). This is done by providing a `javascript module`_: .. literalinclude:: module/static/src/js/first_module.js.1.diff :language: diff If you reload the client, you'll see a message in the console exactly as previously. The differences, though invisible at this point, are: * All javascript files specified in the manifest (only this one so far) have been fully loaded * An instance of the web client and a namespace inside that instance (with the same name as the module) have been created and are available for use The latter point is what the ``instance`` parameter to the function provides: an instance of the OpenERP Web client, with the contents of all the new module's dependencies loaded in and initialized. These are the entry points to the web client's APIs. To demonstrate, let's build a simple :doc:`client action `: a stopwatch First, the action declaration: .. literalinclude:: module/__openerp__.py.3.diff :language: diff .. literalinclude:: module/web_example.xml :language: xml then set up the :doc:`client action hook ` to register a function (for now): .. literalinclude:: module/static/src/js/first_module.js.2.diff :language: diff Updating the module (in order to load the XML description) and re-starting the server should display a new menu *Example Client Action* at the top-level. Opening said menu will make the message appear, as usual, in the browser's console. Paint it black -------------- The next step is to take control of the page itself, rather than just print little messages in the console. This we can do by replacing our client action function by a :doc:`widget`. Our widget will simply use its :js:func:`~openerp.web.Widget.start` to add some content to its DOM: .. literalinclude:: module/static/src/js/first_module.js.3.diff :language: diff after reloading the client (to update the javascript file), instead of printing to the console the menu item clears the whole screen and displays the specified message in the page. Since we've added a class on the widget's :ref:`DOM root ` we can now see how to add a stylesheet to a module: first create the stylesheet file: .. literalinclude:: module/static/src/css/web_example.css :language: css then add a reference to the stylesheet in the module's manifest (which will require restarting the OpenERP Server to see the changes, as usual): .. literalinclude:: module/__openerp__.py.4.diff :language: diff the text displayed by the menu item should now be huge, and white-on-black (instead of small and black-on-white). From there on, the world's your canvas. .. note:: Prefixing CSS rules with both ``.openerp`` (to ensure the rule will apply only within the confines of the OpenERP Web client) and a class at the root of your own hierarchy of widgets is strongly recommended to avoid "leaking" styles in case the code is running embedded in an other web page, and does not have the whole screen to itself. So far we haven't built much (any, really) DOM content. It could all be done in :js:func:`~openerp.web.Widget.start` but that gets unwieldy and hard to maintain fast. It is also very difficult to extend by third parties (trying to add or change things in your widgets) unless broken up into multiple methods which each perform a little bit of the rendering. The first way to handle this method is to delegate the content to plenty of sub-widgets, which can be individually overridden. An other method [#DOM-building]_ is to use `a template `_ to render a widget's DOM. OpenERP Web's template language is :doc:`qweb`. Although any templating engine can be used (e.g. `mustache `_ or `_.template `_) QWeb has important features which other template engines may not provide, and has special integration to OpenERP Web widgets. Adding a template file is similar to adding a style sheet: .. literalinclude:: module/static/src/xml/web_example.xml :language: xml .. literalinclude:: module/__openerp__.py.5.diff :language: diff The template can then easily be hooked in the widget: .. literalinclude:: module/static/src/js/first_module.js.4.diff :language: diff And finally the CSS can be altered to style the new (and more complex) template-generated DOM, rather than the code-generated one: .. literalinclude:: module/static/src/css/web_example.css.1.diff :language: diff .. note:: The last section of the CSS change is an example of "state classes": a CSS class (or set of classes) on the root of the widget, which is toggled when the state of the widget changes and can perform drastic alterations in rendering (usually showing/hiding various elements). This pattern is both fairly simple (to read and understand) and efficient (because most of the hard work is pushed to the browser's CSS engine, which is usually highly optimized, and done in a single repaint after toggling the class). The last step (until the next one) is to add some behavior and make our stopwatch watch. First hook some events on the buttons to toggle the widget's state: .. literalinclude:: module/static/src/js/first_module.js.5.diff :language: diff This demonstrates the use of the "events hash" and event delegation to declaratively handle events on the widget's DOM. And already changes the button displayed in the UI. Then comes some actual logic: .. literalinclude:: module/static/src/js/first_module.js.6.diff :language: diff * An initializer (the ``init`` method) is introduced to set-up a few internal variables: ``_start`` will hold the start of the timer (as a javascript Date object), and ``_watch`` will hold a ticker to update the interface regularly and display the "current time". * ``update_counter`` is in charge of taking the time difference between "now" and ``_start``, formatting as ``HH:MM:SS`` and displaying the result on screen. * ``watch_start`` is augmented to initialize ``_start`` with its value and set-up the update of the counter display every 33ms. * ``watch_stop`` disables the updater, does a final update of the counter display and resets everything. * Finally, because javascript Interval and Timeout objects execute "outside" the widget, they will keep going even after the widget has been destroyed (especially an issue with intervals as they repeat indefinitely). So ``_watch`` *must* be cleared when the widget is destroyed (then the ``_super`` must be called as well in order to perform the "normal" widget cleanup). Starting and stopping the watch now works, and correctly tracks time since having started the watch, neatly formatted. .. [#DOM-building] they are not alternative solutions: they work very well together. Templates are used to build "just DOM", sub-widgets are used to build DOM subsections *and* delegate part of the behavior (e.g. events handling). .. _javascript module: http://addyosmani.com/resources/essentialjsdesignpatterns/book/#modulepatternjavascript